To understand POWDER, you should first understand Roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list.
Here are some key features of "POWDER":
· Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
· Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
· Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
· Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
· Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons.
· Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.
Requirements:
· SDL
What's New in This Release:
· Besides the normal bugfixes and small polish features, the new Earth Hammer and dress codes for Necromancers and Barbarians were added.
Product's homepage
What's New in Version
· Help menus are no longer off by one.
· Remove potential crash when zapping wand of invisibility off map.
· Items are no longer revealed by hostiles searching.
· Status message "Searched" when you search to make it more clear you did something by searching.
· Correct lighting tests for giant mobs along with looser LOS requirements to see them.
· No longer crash if a rolling boulder kills the caster and then fills a hole.
· You can click-drag on display text to scroll it.
· Chris Lomaka's tiles have been updated with some nice new additional icons.
· Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
· The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
· Status bar on iPhone now rotates and is hidden in landscape mode.
· iPhone now uses native keyboard controls.
· If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for.
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